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Jurassic Park: Trespasser review by Tormer

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When i played Jurassic Park: Trespasser for the first time, i was surprised with its features. Considering that it was released in 1998, this is the first game in the world that is influenced by classical mechanics and was also the first game to use ragdoll physics, which make the game fun to play - like pushing/throwing/managing objects to accomplish particular purposes (Example: i like to push the abandoned InGen Hummers that are in steep slopes towards velociraptors and that's a way to kill dinos or also you must put a box above the other one to reach a specific place and find a key - this case, Trespasser uses cards to open doors). I love the fact that the game offers a varied quantity of weapons like pistols, shotguns, assault rifles and even the lindstrat weapon that we see in The Lost World film - which was equiped by Eddie Carr. The dinosaurs are good, i like them. Considering that this is a 1998 game, the dino models and their textures are good. The maps are detailed for being a 1998 game. And it was one of the first engines to successfully portray outdoor environments full of hundreds of trees. What is very cool about Trespasser is that it features the voice of Richard Attenborough as John Hammond, reprising his role from the film series! It is very nice to hear Attenborough voice playing as Hammond in this game, which gives you the feeling that you are really playing a sequel to the 1997 film The Lost World: Jurassic Park and when you walk through maps, you will find some easter eggs that will remind you some scenes of The Lost World film. However, what i don't like about this game are the following things: the artificial intelligence of dinosaurs - which is poor, and makes the dino to act like a robot instead of a natural dinosaur behavior. Also, when a dinosaur attacks you, it doesn't have a proper attack animation - the dino only come closer with opened mouth and growling - and that's not good. I expected to see more dinosaur species like pachycephalosaurus, dilophosaurus, some composgnathus running in maps, some flyer like Pteranodon. It would be best if they put ammo in certain places instead of adding more weapons, and it would be good if the weapons had a reload animation. The game is kinda short, i expected to have more levels. It would be cool if the player can carry more than 2 weapons and a bar that displays player life / ammunition could be great. After all, I enjoy playing Trespasser and recommend it to any gamer!

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